
Here's the thing — we didn't set out to start a game company.
We set out to share something that made people happy.
Turns out, that's the whole business.
Our first published game, Screamin’ Digits™, takes five minutes to set up — and has a way of turning into an all-night kind of fun.
Play it with kids. Play it with cocktails. Throw in a little friendly competition and watch even the quietest person in the room find their voice.
It works at every table. Every crowd.
Every night you want to turn into a story worth telling.
Because life is better when it's loud.

Handwritten numbers. A can of nickels. A couple of dice.
And a whole lot of loud.
That was it. The first play. At Lake Gaston, North Carolina, with Melissa's lake family. Big energy. The kind of game that instantly pulls people in.
Back in Richmond, the game became part of our regular game nights. And when people started asking for the laminated copies and the rules — we looked at each other, "wait, do we have something here?"
Yeah. Yeah we do.

For the next three and a half years, we turned paper and dice into a real, actual, hold-it-in-your-hands game.
We tested it. Tweaked it. Played it with friends — and anyone who would sit down long enough to roll the dice.
Focus groups, copyrights, trademarks, prototypes… oh my!!
And somewhere along the way, we noticed something…
Every single time — without fail — the room erupted.
"I got it!" "No!!" "YES!!" "I need it!!"
The numbers had people screaming.
Screamin'. Every. Single. Time.
For Digits.
That’s when it clicked. Screamin' Digits it was!
Didn’t even have to think twice.
Melissa Minter & Stephen Wilton are the founders of Screamin’ Digits™ — and yes, they still play it every chance they get. They live in Richmond, Virginia.
Get to know Melissa and Stephen, the longtime friends behind Screamin’ Digits™. From how the game got its name to the moment this crazy idea started feeling like a real company, we’re answering a few of the questions we’ve been asked along the way.
Trust us. The name makes sense.
Mostly joy. Possibly rage.
If you like easy games and loud tables, you’re our people.
Leather jacket. Stilettos. The facts get fuzzy from there.
Somewhere between “fun idea” and “why is there a freight forwarder involved?”